Soulburning Link (Skill Card)

Soulburning Link (Skill Card)

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 1666




You can only use this Skill's second effect once per Duel. 1: You cannot Normal or Special Summon monsters, except "Salamangreat" monsters (excluding Special Summons from the Extra Deck). During your opponent's turn, you can only use a Link-4 monster as Link Material once per turn. 2: Send 1 card from your hand to the Graveyard, then add 1 "Salamangreat of Fire" and 1 "Salamangreat Burning Shell" from outside of your Deck to your hand, and add 3 copies of 2 "Salamangreat" Link Monsters with different names from outside of your Deck to your Extra Deck. If only your opponent controls a card, you can also take 1 "Salamangreat" monster from your Deck, and either add it to your hand or play it in face-down Defense Position. (Its battle position can be changed.)




 
 
AI Power Analysis
Searcher/TutorConfidence: Low
46± 10/ 100
Power Score
Intrinsic 50

Final Score: 46 ± 10 · Confidence: Low

  • Intrinsic: 50 · Deck: — · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Starter / Combo enabler

Why it scores here

The card's core value is a one-shot conversion: discarding one card from hand returns two Salamangreat cards to hand and adds six Salamangreat Link monsters to the Extra Deck. That is strong resource generation and a real starting package, which is why resource_economy and accessibility carry most of the score. It has almost no interaction, no material value (it is a Skill, not a monster), and the first effect restricts summoning to Salamangreat monsters, which costs deckbuilding flexibility. The high-looking effect text does not earn points by itself; the score stays near the middle because no deck or combo data confirms how the package is used in practice.

Axis scores

Axis Score Evidence
Accessibility 70 The Skill is a fixed once-per-Duel slot, so it is live whenever a card can be discarded from hand; the restriction, not access, limits use (inferred).
Combo & Conversion 65 Effect 2 generates two hand cards and six Extra Deck Link copies, which a Salamangreat Link deck can convert, but no combo boards confirm this (inferred).
Resource Economy 80 One card discarded from hand yields two hand cards plus six Extra Deck generations, a net gain in card count (verified).
Effect & Interaction 15 The only interaction is the conditional branch that takes a Salamangreat monster when the opponent controls one card, which is narrow and situational (verified).
Material Utility 0 A Skill card is not a monster and cannot be used as Link or Fusion material, so it scores at the floor (verified).
Resilience & Flexibility 40 The effect is once per Duel with no redundancy, though its outputs (cards in hand and Extra Deck) persist after use (inferred).
Deck-Building Efficiency 35 The first effect forbids Normal and Special Summons of any monster outside Salamangreat (excluding Extra Deck Special Summons), a hard restriction on deck construction (verified).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Starter/Combo enabler. Intrinsic ≈ 50, Deck ≈ —, Meta = provisional. Modifiers: self-locking summon restriction (-4). Final formula: Final = Intrinsic (no decks and no combos; Deck = null) + modifiers

Strengths

  • Once-per-Duel effect that generates two hand cards and six Salamangreat Link copies in the Extra Deck for a single discard
  • Costs no deck slot, so it adds no deckbuilding cost beyond the Salamangreat restriction

Weaknesses

  • Summon restriction to Salamangreat monsters makes it unusable outside that engine
  • No interaction beyond a narrow conditional branch
  • Once per Duel, so a single use per game

Best use

Salamangreat Link engine Skill in DuelLinks; the once-per-Duel generation starts the Link route. Suggested copies: 1.

Evidence & gaps

  • Verified: Effect 2 is once per Duel: discard 1 card from hand, add Salamangreat of Fire and Salamangreat Burning Shell from outside the Deck to hand, and add 3 copies each of 2 differently named Salamangreat Link monsters to the Extra Deck; Effect 1 forbids Normal and Special Summons of non-Salamangreat monsters (excluding Extra Deck Special Summons); The conditional branch (take a Salamangreat monster from Deck when only the opponent controls a card) is optional and narrow; Formats: DuelLinks only
  • Inferred: The Skill slot is always available once per Duel, so accessibility is high when a card can be discarded; Generated Link monsters are converted into board by the Salamangreat engine, though no board evidence confirms it
  • Data gaps: no decks supplied — deck/synergy signals unavailable no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only guide mention snippet is blank; no guide text confirms the Skill's role Salamangreat Link monster stats and text are not in the evidence pack











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